Using Educational Adventure-style Game As A Teaching Method In A Specific Engineering Domain
Free (open access)
S R Zheleva, A Amory & T K Zhelev
In a world of accelerated change in technologies and education, due to the impact of globalisation and the information and communication revolutions, the world-wide demand for easier and flexible learning can only be achieved through meaningful reforms and innovations in teaching/learning practices at Higher Education (HE) institutions. One possible solution to the problem that, perhaps, may become the gateway for success, is the use of interactive multimedia technologies together with a sound educational methodology. This paper discusses the application of multimedia game-based technology in the process of teaching/learning on a specific engineering domain. It reports on a component of the Virtual Learning Spaces (VLS) project designed as an adventure-style three-dimensional (3D) desktop educational tool. The project is supported by the Department of Arts, Culture, Science and Technology of the South African government. The component, or portal, \“Africa as Technology Creator” reported here, attempts to promote understanding of a unique local technology for liquid fuel production from solid fossil, and familiarise learners with a recognised technology for energy savings and water/wastewater minimisation, based on integration of processes and systematic resources management procedures.