WIT Press


A Cubical Approach To The Ray-tracing Algorithm

Price

Free (open access)

Volume

28

Pages

10

Published

1997

Size

968 kb

Paper DOI

10.2495/COMAC970041

Copyright

WIT Press

Author(s)

Soren Krarup Olesen

Abstract

A cubical approach to the ray-tracing algorithm of room simulation will be presented. The algorithm has been optimised to meet the strict demand for real-time processing with aspect to virtual reality audio. The basic idea is to improve calculation speed at the expense of accuracy. Assuming that the auditory system is only vaguely affected by the arrival time of a certain wall reflection the entire model can be discretised into a finite number of cubes, that is, describing the sound source, sound receiver and every point and material in the room as a cube with certain characteristics. Currently the algorithm is implemented on a PC, however, it is expected to be finally implemented on a fixed point digital signal processor. The PC program shows a speed improvement of at least twenty times compared to the ca

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