WIT Press


Animating Architectural Scenes Utilizing Parallel Processing

Price

Free (open access)

Paper DOI

10.2495/VID930111

Volume

5

Pages

16

Published

1993

Size

1,956 kb

Author(s)

F. Van Reeth, E. Flerackers & W. Lamotte

Abstract

Animating architectural scenes utilizing parallel processing F. Van Reeth, E. Flerackers, W. Lamotte Applied Computer Science Laboratory, Limburg University Center, Universitaire Campus, 3590 Diepenbeek, Belgium ABSTRACT The ever increasing demand for realism and complexity in synthesizing architectural animated sequences makes the development perform ant rendering algorithms and -platforms a necessity. In order to answer this necessity, we take recourse to parallel processing techniques. More precisely, networks of transputers are utilized to implement parallel rendering algorithms. Hence, we can build animation systems which can linearly be expanded in performance, simply by adding new processors to them. Especially for traditionally expensive rendering techniques, a linear performance improvement is measured in systems with up to 50 processors. INTRODUCTION Looking at the history of computerized architectural visualizations, one can distinguish several eras. In the begin

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